UX Design | Group Project

13/09/2023 - 29/11/2023 (Week 3 - Week 14)

Metta Angelica (0349095)

Bachelor of Design (Hons) in Creative Media

UX Design | Assignment 2




List



Lecture


Instructions

Continuing from the exercises, we use what we find from the last task to create our own mobile app design, and using MIRO we all start brainstorming for ideas.

Brainstorming

Finding our concepts

On the first stage of the brainstorming, we all try to gather many themes of clothes we can gather.

Fig. 1

From there we decide which theme we want to go for by using the random wheels and voting, eliminating the theme one by one until the last one left.

Fig. 2

With that, we finally started our moodboard.

Fig. 3

For the aesthetic, we choose to have a contrast and appealing theme that is catchy and stylish.

Fig. 4

Then for the app style and layout, we chose a style with rounded corners for the cute and appealing looks.

Fig. 5

For the colours, we took a set of warm but also contrasting colours to match the first aesthetic.

Fig. 6

Persona

Another task is to make 3 personas of our potential customers.

Fig. 7

Fig. 8

Fig. 9

Emphaty Map

Fig. 10

Fig. 11

User Journey Map

Fig. 12

Wireframe

Fig. 13

While brainstorming, we also think of making another layout in case of people who don't want to sign in or who prefer to be guests.

For a better view, here below is the link direct to our MIRO board.

MIRO Board Link

Wireframe Design

After brainstorming stage we start creating our wireframes.

In the mids of finishing our parts sometimes we would help each other to create elements to be used in the wireframes to keep good consistency with each other. What I am working on are:

  • Browse page
  • Clothing overview page
  • Deals & voucher page
  • Input measurement page

Browse Page

Fig. 14 (Browse Page - Wireframe)

Clothing Overview Page

Fig. 15.1 (Clothes overview page - Wireframe)

Fig. 15.2 (Clothes overview page - Wireframe)

Fig. 15.3 (Full Clothes overview page - Wireframe)

Deals & Voucher Page

Fig. 16 (Deals & Voucher page - Wireframe)

Input Measurement Page

Fig. 17 (Input Measurement page - Wireframe)

Other Elements & Icons

Some of the elements used in the pages were made by my groupmates and we reused it to keep the consistency with each other page.

Fig. 18 (Bottom page elements)

Fig. 19 (Top page elements)

Final Wireframe

Fig.20 (Full overview of the wireframe)

Final Design Process

After finishing the base or wireframe design for our app. The next thing we did was to find a good typefont to match with our app theme.

Fig. 21

Then we look for pictures and themes in pinterest that we could use for our design (Fashion clothes, background pics, etc.).

After finding pictures and all, we finsihed our app design.

But that is not the end yet. The next thing to do is to make it into a working app. Using Figma it is possible by linking the page and elements to immitate a real working app.

After linking the page, we need to make a functional game setting using Figma. Unfortunately with Figma, we can't make a fully functinal game, so we just create a similar way of how the game would work.

Final Design

Below id the full overview of the app design as well the link to the working app.

Figma Link

Prototype Testing Link

Slide Proposal

After finishing our slide the last thing to do was to present our final presentation. I was unable to attend due to urgent personal need and ask for permission from both my teammates and teacher.

Slide Link

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