Game Art: Final Project
02/06/2023 - 07/07/2023 (Week 9- Week 14)
Metta Angelica (0349095)
Bachelor of Design (Hons) in Creative Media
Game Art | Final Project
LIST
INSTRUCTION
MODULE INFORMATION BOOKLET (MIB)
Progress
For the last week of the semester, I focus on improvising my 3D monster model. In the last discussion with Mr Kannan,, I told him I will use Zbrush to create a new model with details, but when I tried the software would crash and I wasn't able to finish the model.
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| Fig. 1 |
So I went back to use Blender, this time I tried to make it as detailed as possible thankfully my laptop was able to handle it a bit, and I learn how to create brush details such as scales.
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| Fig. 2 |
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| Fig. 3 |
Next, I create additional details of the monster.
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| Fig. 4 |
Lastly, I paint the model, but I used Zbrush because the monster was to high-res that my blender would automatically shut down.
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| Fig. 5 |
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| Fig. 6 |
Final Submission
Final ProjectREFLECTION
During this entire module, I had both fun and frustration. Mostly frustrated because of the high resolution of my 3D model. Maybe if I had learned topology soon this won't happen.
I had an enjoyable time making ideas and being creative in making my character's design, especially the monsters. I also enjoy 3D and this is the first time I am 3D sculpting in 3D. It was recommended to use Zbrush but I can't because my Zbrush app isn't working properly the last time I use to create a character in Zbrush the character model broke. This is why I am using blender another reason is a also because I want to improve my skill in blender since I already have an interest in this before the semester started.
Overall despite the problem, it is a learning process for me to become better next time.







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