Game Art: Project 1
14/04/2023 - 19/05/2023 (Week 2- Week 7)
Metta Angelica (0349095)
Bachelor of Design (Hons) in Creative Media
Game Art | Project 1: Character Design and World Creation (Concept Art)
LIST
INSTRUCTION
MODULE INFORMATION BOOKLET (MIB)
Progress
I wasn't satisfied with the monster/villain overall looks so I came up with more ideas.
GA_Sketch Progress I preferred these two more than the other designs. I want to keep the monsters/villain visual to be out from human like visuals or features.
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| Fig. 1 |
Then next I start to refine and add more details.
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| Fig. 2 (monster 1) |
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| Fig. 3 (monster 1 detailing) |
Another task is to create the characters expressions.
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| Fig. 4 (Main character expression sketch) |
I'm not quite sure on what other expressions I should add because I visualize this character as a serious and cold or grim personality. After I continue refining the second monster.
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| Fig. 5 |
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| Fig. 6 |
I also revised the main character appearance a bit.
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| Fig. 7 (Revised) |
Below is the monster overall deisign.
GA_view sketch
Final Submission
FEEDBACK
- Add multiple eyes for the 2nd monster wings
- Fix the anatomy
- You can create a new brush using a picture to create textures
REFLECTION
Since I already had an idea of the main character story and personality, I didn't have a hard time in creating a concept that fits it occupation, well audiences may not be able to see that she is a mercenary but it is clear that she is a fighter.
As for the ones I had difficulties with are the monsters. I contemplate if I should make a monster with human body that assimilates with a parasite or just make a full monster with few humen features. It was thanks to the lecturer urging for us to sketch in traditional way that I was able to keep sketching while keeping improving on the monster designs until it came to what it is now.








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