Design Principles (Week 1 - Week 5)
26/08/2021 - 23/09/2021 (Week 1 - Week 5)
Metta Angelica (0349095)
Bachelor of Design (Hons) in Creative Media
Design Principles
LECTURE
Week 1
Topic 1: Elements of Design and Principles of Design
For the first week of the class, we learned about Topic 1: Elements
of Design and Principles of Design.
Elements of design, include:
- Point
- Line
- Shape
- Form
- Texture
- Space
- Colour
Example of Elements of Design
Fig. 1.1 Point
Fig. 1.2Line
Fig. 1.3 Shape
Fig. 1.4 Form
Principles of design, include:
-
Contrast
-
Balance
-
Emphasis
-
Rule of Third
-
Repetition/Pattern/Rhythm
-
Movement
-
Hierarchy
-
Alignment
-
Harmony
-
Unity
-
Proportion
Topic 1.2: Contrast & Gestalt Theory
The second topic is about Contrast and Gestalt Theory.
Contrast
Contrast is the state of being strikingly different from something
else in the juxtaposition of close association.
Juxtaposition: the fact of two things being seen or placed close together with
contrasting effects.
As you see in the picture above, the contrast color is very strong,
you could see the figures and movement.
Example #2
In the picture above, the umbrella is strikingly red, that it becomes
the first thing you see in the picture. This makes it easy for people
to know, what's the focus of the picture.
Gestalt Theory
As for gestalt, it is more onto shape and form. Gestalt principles or
laws are rules that describe how people perceive visual elements. This
theory also aims to how the eye perceives the shapes as a single,
united form rather than the separate simpler elements involved.
Example of Gestalt
Fig. 2.2 Pinterest (https://pin.it/5Y4Mi14)
In the picture, you could perceive that it is half of a human face,
despite how simple the drawing looks. The creator, use white as if it
is the light that shone onto the face and uses black as the
representation of the shadow, with only two colors, the creator was
able to make use of perceives that it is a face.
Example #2
Fig. 2.3 Pinterest (https://pin.it/4YzvxgY)
In the second picture, the first thing you saw is probably a girl who
raises her hand in a fist, and if you look at the whole picture, you
could realize that it is and industries that spread out pollution.
just by using the smoke, the creator was able to make use perceives
that this girl is probably fighting against industrial
pollution.
Week 2: Balance and Emphasis
Balance
In Graphic Design, balance refers to the distribution of visual
weight in a work of design. It can be either symmetrical or
asymmetrical.
Symmetrical Balance
Symmetrical balance has equal weight on equal sides of a centrally
placed fulcrum. The equal arrangement of elements on either side of
the central axis will result in bilateral balance. While arranging
equally around a central point results in Radial Balance. Then, there
is also Approximate symmetry, which is when equivalent but not
identical forms are placed around the fulcrum line.
Example:
Asymmetrical Balance
It is Unequal visual weight on each side of the composition.
either one side of the composition might contain a more dominant
element that could then be balanced by a couple or more lesser
focal points on the other side.
Example:
Fig. 3.3
(https://www.google.com/url?sa=i&url=https%3A%2F%2Fannhjelle.wordpress.com%2Fassignments-2%2Fproj-04a-symmetry%2F&psig=AOvVaw1g4V16rGo83_hdcY3qLAm6&ust=1631967072473000&source=images&cd=vfe&ved=0CAsQjRxqFwoTCKClsa79hfMCFQAAAAAdAAAAABAD)
The Golden Ratio
The Golden Ratio (phi), is a mathematical concept and a number that
goes on indefinitely. Many have perceived the golden ratio as the
representative of perfect beauty or is uniquely found throughout
nature.
The Golden Ratio has been used as a guide to creating visual
balance in architecture and paintings over the century.
For artists, Golden Ratio can be used to bring harmony, balance,
and structure to one's work.
Fig. 3.4 Golden Ratio
Rule of Thirds
Composition guideline to create more dynamism to a work of
design/photography/film/painting.
It is an image divided evenly to thirds, both horizontally and
vertically, and the subject of the image is placed at the
intersection of those dividing lines, or along one of the lines
itself.
Fig. 3.5 Rule of Thirds
Example
Emphasis is used to create dominance and focus in design work. you
can use various elements to create emphasis or strong impressions to
achieve dominance.
Example
Week 3: Repetition and Movement
Repetition
Repetition is the action of repeating something that has already
been said or done. Like how some patterns are being repeated (ex.
Batik). But it is important to make various elements into the design
to not make it looking monotone. Patterns could increase visual
excitement by enriching the surface interest.
Example
Fig. 4.1 Pinterest (https://pin.it/cz2dfd9)
Ms. Jin Chi also tells us about open and closed
composition.
Movement
Movement is the way how designs lead the eye in, around, and
through a composition. Movement in the visual image comes from the
kinds of shapes, forms, lines, and curves that are used. It creates
motion or movement to the object of design that makes it more
pleasing to the eyes.
Hierarchy
Hierarchy is the choreography of content in composition to
communicate information and convey meaning. Visual hierarchy directs
viewers to the most important information first and identifies
navigation through secondary content.
Fig. 4.2 (Source: Lecture)
Alignment
Alignment is the placement of elements in a way that edges line up
along common rows or columns, or their bodies along a common centre.
Alignment creates a sense of unity and cohesion, which contributes to
the design's overall aesthetic and perceived stability. Alignment can
also be a powerful means of leading a person through a design.
Week 4: Harmony & Unity
Harmony
-
Harmony involves the selection of elements that share a common
trait.
-
Harmony becomes monotony without variety.
-
Harmony is the sense that all of the elements of your design fit
together. They may fit the same theme, aesthetic style of
mood.
Fig. 5.1 (Source: Lecture)
Unity
-
Unity refers to the repetition of particular elements throughout
your design - whether they're colors, shapes, or material - to
pull the look together.
-
Unity occurs when these elements are composed in such a way that
they are balanced and give a sense of oneness, creating a
theme.
-
Although unity and harmony may sound similar, they each play
distinct roles in the way we experience design.
Fig. 5.2 (Source: Lecture)
Scale and Proportion
-
Scale and proportion are both design elements that have to do
with size.
-
Scale is the size of one object in relation to the other objects
in a design or artwork.
-
Proportion refers to the size of the parts of an object in
relationship to the other parts of the same object.
-
Throughout the centuries, designers have used scale and
proportion to depict or distract from the ideal.
Scale
-
Scale refers to the size and dimension of figures and forms
relative to a specific unit of measure.
-
scale can be determined in two ways:
- Actual measurements
-
Visual estimates based on comparison
-
Architectural drawings and scale models are examples of the
applied use of scale.
-
Also, scale is used to specify or illustrate details based on the
relative's sizes of objects.
Substantial deviation from a normal scale relationship can create
dramatic results and visual interest within the design or
composition.
Fig. 5.3 (Source: Lecture)
Proportion
-
Proportion in art and design is the relationship of two or more
elements in a composition and how they compare to one another with
respect to the size, color, quantity, degree, setting, etc.
-
Proposition is said to be harmonious when a correct relationship
exists between the elements with respect to the size or
quantity.
-
The effective use of proportion in design often results in
harmony and unity.
Week 5: Symbol, Word & Image
Fig. 6.1 (Source: Lecture)
Fig. 6.2 (Source: Lecture)
Symbol
-
A sign, shape, or object that is used to represent something
else.
In design, symbols can be provided or convey information, equivalent
to one or more sentences of text, or even a whole story.
Fig. 6.3 (Source: Lecture)
Pictorial symbols: Image-related and simplified pictures.
Abstract symbols: Abstract symbols can look like the objects that they represent
but have less details.
Arbitrary symbols:
Arbitrary symbols have no resemblance at all to the objects or the
ideas they represent. The symbol is invented with the meaning
constructed. Many are based on geometric shapes and colors.
Word and Image
-
Imagery is a vital part of the design, be it print or digital.
Users and viewers are able to relate to a concept or a brand if
the right images are used in a work of design. It is therefore
important to use suitable and relevant images when
designing.
-
Choosing the right words to pair with the imagery is of high
importance as it would deepen the meaning of the design. Suitable
typeface and strategic positioning of the type will result in
visual hierarchy and balance in a work of design.
-
Typography is the design and arrangement of text to convey a
message or concept.
Fig. 7 (Source: Lecture)
INSTRUCTION
Exercise 1
For our first assignment, we are to make a design for contrast and
gestalt. For this task, I first make a contrast design.
Contrast
At first, I plan to make this design by using simple shapes like
circles, and so this is the result.
Fig. 1 Contrast
I thought it was already good enough until I realise that the color
is more into monotone instead of contrast, so I remake the whole
design from scratch. for the second design, I make it into a
mountain-like scenery.
Fig. 2 Contrast
I also think that this is okay, but after looking at others, I start
to realize that it looks a bit plain and not so eye-catching. So I
make the third one, for this one, I took inspiration from a picture on
Pinterest.
Fig. Pinterest (https://pin.it/1ZubeYv)
I want to try a design that is similar to this, and I first do it by
making any shapes that come to my mind first, after creating the
shape, I suddenly got an idea of what I should make, and the result is
very pleasing to me.
Fig. 3 Contrast (Final)
Gestalt Theory
For this, my idea was to make a vague picture of what and inside of a
Rubix cube look like.
Fig. 1 Gestalt
Just like contrast, I thought it was fine. But, I just felt there is
no fun or any impression I had for this, so I recreate these designs.
When I was thinking of what design I should make, I am reminded that I
had done something similar like this in the past.
Fig. Past Art (This is only just to show my past artwork I
made)
I actually think that these works are similar to gestalt, so planned
to make something similar, but I felt that I didn't really improve for
some reason, so I look for more inspiration from Pinterest
again.
Fig. Pinterest (https://pin.it/3AfM50A)
And this time, I felt the urge to try this design, even though it
look like contrast, I like how the creator use the shape to make the
vague movement of the person. So I look for more similar designs like
this.
Fig. Pinterest (https://pin.it/3AfM50A)
After looking at how the creators make this design, I then start with
mine.
Fig. 2.1 getalt
Fig. 2.2 gestalt (Final)
Exercise 2
Balance
Fig. 1.1
Fig. 1.2 (Final)
Emphasis
Fig. 2.1
I have made 4 designs for emphasis,
First, I made a plan of making a fish tank that glows while the
person's color is gray tone.
Second, I made two hands holding a red rose.
Third, a plant inside the boots or maybe going to change it to plant
directly to the soil in the middle of trash or garbage.
Lastly, I want to emphasize the shadow more and the girl would be
gray tone too.
For the final design, I had chosen the pant in the middle of the
garbage.
Fig. 2.2 (Final)
Week 3 - Task
Repetition
Fig. 3.1
In repetition, I first think to make stairs as my final design
but after thinking again, I then put what shape or things usually
appeared repeated. All I can think of was mountains, clouds, a
hallway, and waves, so I look for more inspiration and make buildings
and people waiting in line.
Fig. 3.2 (Final)
Movement
Fig. 4.1
Fig. 4.3
Fig. 4.4 (Final)
In the movement above, I use sport as the movements, and then to make
it look more fluid, I use the structure that is mostly used in
cartoons. This idea actually came when I remember that watched how
creators make cartoon characters. By using one line, then curve it, it
is actually more interesting to see how the creator came up with this
idea.
Exercise 3
I am still not sure how does harmony and unity differentiate from
each other, but I tried my best to understand it.
Below is some of my visual research for Unity.
Fig. 5.1 (Source: https://pin.it/1i5hz75)
Fig. 5.2 (Source: https://pin.it/1i5hz75)
This is my visual research on Harmony
Fig. 5.4 (Source: https://pin.it/2t8hVhE)
Then for my design, first I think of an idea of what I want to make,
and does it related to my topic, how should I combine these ideas?
|
|
Fig. 1.3 Shape |
|
|
| Fig. 3.3 (https://www.google.com/url?sa=i&url=https%3A%2F%2Fannhjelle.wordpress.com%2Fassignments-2%2Fproj-04a-symmetry%2F&psig=AOvVaw1g4V16rGo83_hdcY3qLAm6&ust=1631967072473000&source=images&cd=vfe&ved=0CAsQjRxqFwoTCKClsa79hfMCFQAAAAAdAAAAABAD) |
|
| Fig. 3.4 Golden Ratio |
Rule of Thirds
|
| Fig. 3.5 Rule of Thirds |
Example
|
| Fig. 4.1 Pinterest (https://pin.it/cz2dfd9) |
|
| Fig. 4.2 (Source: Lecture) |
- Harmony involves the selection of elements that share a common trait.
- Harmony becomes monotony without variety.
- Harmony is the sense that all of the elements of your design fit together. They may fit the same theme, aesthetic style of mood.
|
| Fig. 5.1 (Source: Lecture) |
Unity
- Unity refers to the repetition of particular elements throughout your design - whether they're colors, shapes, or material - to pull the look together.
- Unity occurs when these elements are composed in such a way that they are balanced and give a sense of oneness, creating a theme.
-
Although unity and harmony may sound similar, they each play
distinct roles in the way we experience design.
Fig. 5.2 (Source: Lecture)
- Scale and proportion are both design elements that have to do with size.
- Scale is the size of one object in relation to the other objects in a design or artwork.
- Proportion refers to the size of the parts of an object in relationship to the other parts of the same object.
- Throughout the centuries, designers have used scale and proportion to depict or distract from the ideal.
- Scale refers to the size and dimension of figures and forms relative to a specific unit of measure.
- scale can be determined in two ways:
- Actual measurements
- Visual estimates based on comparison
- Architectural drawings and scale models are examples of the applied use of scale.
- Also, scale is used to specify or illustrate details based on the relative's sizes of objects.
|
| Fig. 5.3 (Source: Lecture) |
- Proportion in art and design is the relationship of two or more elements in a composition and how they compare to one another with respect to the size, color, quantity, degree, setting, etc.
- Proposition is said to be harmonious when a correct relationship exists between the elements with respect to the size or quantity.
- The effective use of proportion in design often results in harmony and unity.
- A sign, shape, or object that is used to represent something else.
|
| Fig. 6.3 (Source: Lecture) |
- Imagery is a vital part of the design, be it print or digital. Users and viewers are able to relate to a concept or a brand if the right images are used in a work of design. It is therefore important to use suitable and relevant images when designing.
- Choosing the right words to pair with the imagery is of high importance as it would deepen the meaning of the design. Suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a work of design.
-
Typography is the design and arrangement of text to convey a
message or concept.
Fig. 7 (Source: Lecture)
|
| Fig. 3.1 |
In repetition, I first think to make stairs as my final design but after thinking again, I then put what shape or things usually appeared repeated. All I can think of was mountains, clouds, a hallway, and waves, so I look for more inspiration and make buildings and people waiting in line.
|
| Fig. 3.2 (Final) |
|
| Fig. 5.1 (Source: https://pin.it/1i5hz75) |
|
| Fig. 5.2 (Source: https://pin.it/1i5hz75) |
Then an idea came up, to not forget. I make some sketches of it. there
are two.
Fig. 6.1
The first idea is the human shape ones, I plan to make a progression of a
child's life to families. Then the second sketch is the fish eye view from
the bottom, which shows variations of objects (forest, mountains,
village/towns, animals).
Next, I turn this into digital sketches.
Fig. 6.2 Harmony
Fig. 6.3 Unity
For Unity, I was still considering to change it into a circle to make it
look like it's a life cycle. But not sure if it's considered unity?
Since I'm not sure, about it, I look at the video provided in Times
and then decided that I use Fig. 6.2 as Harmony.
For unity, I still need to think of more ideas so I will explore more on Pinterest.
Below is the final design.
| Fig. 6.4 Unity |













Very good study you have made so far! Keep this up!
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